When I developed Into the Nexus I had the the magic system figured out and not much else. I borrowed from basic D&D classes for everything but Magic users and went from there.  As ITN became more popular at conventions and gaming events I knew I would need to make the other classes as rich and different as I did the Magicka. I saw each of them in my head and knew how I wanted them to interact with the worlds but couldn’t get the game mechanics to look right when writing them up. I had a friend who is a self professed rules lawyer look at my designs and help me with the mechanics. So finally the rest of the characters are starting to be as fleshed out as the  Magickas.

I have the following classes done with their new abilities and skills instead of just using basic D&D/Pathfinder copies

Walker – Loner who uses what  she can find and scavenge to her benefit. Think MacGyver without that pesky “No Kill” clause.

Knave – Not just a rogue rip-off. New skills  and abilities to make them perfect at reading other people. They can see what you are going to do before you do it and use that knowledge to either get away or hit you first.

Kir – Not your kung-fu fighting monk, more of a proselytizer of the the faith. He inspires all around him with his calling. And his calling is Death.

That’s it for now.

More to come as I work on the other classes.

Ta

J

 

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